sneks.engine.core.bearing module
- class sneks.engine.core.bearing.Bearing(x: int, y: int)
- Bases: - object- Represents the directional speeds of a snek. The speeds are represented as integers to show the vertical and horizontal speeds in cells per game tick. - Sneks start with a bearing of - (0, 0). For example, if the action from- get_next_action()is- Action.UP, the snek will increase the speed vertically by one, so on the next game step the bearing will be- (0, 1), and the snek will have moved one cell.- x: int
 - y: int